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By July 6, 2015 Uncategorized

The Latest News on Game Based Learning!

2015
MILK HUNT: KIDS MATH GAME IS THE WINNER OF A PARENTS’ CHOICE FUN STUFF AWARD 2015
As the game opens, a very thirsty kangaroo is lounging on a hammock and gulping down a bottle of milk. On Tap to Play, it’s off to the races and the kangaroo runs along until he sees milk bottles. In this endless runner game, the player’s job is to help Kando run, jump, swim and roll to collect the milk bottles and get points, all the while avoiding obstacles in his path, and solving math questions randomly during play. – See more at: http://www.parents-choice.org/product.cfm?product_id=33212&StepNum=1&award=aw#sthash.Qi7FgTRE.dpuf

SHAPIRO: GAMES CAN BE POWERFUL LEVELLER IN GLOBAL EDUCATION
Game-based learning expert Jordan Shapiro has spent much of the last year traveling the world and talking with educational leaders from Latin America, Europe and Africa and he has come back with a new perspective about games and learning. “We’re discussing whether it is a good or bad thing whether people read on a screen versus paper and they’re going, ‘What? We’re just trying to get people to read. Read Full Article here

QUEST TO LEARN OFFERS GLIMPSE OF GAME-BASED SCHOOLING
When the New York City middle school Quest to Learn welcomed its first class of sixth-graders in 2009, it hailed itself as “the school for digital kids.” Its founders from the Institute of Play promised a technology-rich environment that would parlay children’s passion for video games into riveting educational experiences and authentic engagement. Read Full Article here

MILK HUNT: KIDS MATH GAME WIN SILVER AWARD FOR THE BEST APP FOR CHILDREN IN THE 2015 BMA AWARDS
Milk Hunt is a unique endless runner learning game which has an adorable Kangaroo called “Kando” traveling across Australia hunting for Milk. He can be made to jump, roll, glide, fly and swim while avoiding obstacles in its path. During the run he needs help with Mental Math questions which can help him get more milk. Read Full Article here

2014
SMART APPS FOR KIDS REVIEWS MILK HUNT:KIDS MATH GAME
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Bottom Line: Help Kando the Kangaroo as he goes on a quest to find more milk. Hop across Australia collecting milk bottles and other prizes. Solve math problems along the way to win more milk points. The combination of adventure game with math practice keeps this game interesting for little learners. Read the review here

PROF JAMES PAUL GEE REVIEWS MILK HUNT: KIDS MATH GAME – ‘A FUN GAME GOOD FOR
PRACTICING MENTAL MATH’
Prof. James Paul Gee , Author of What Video Games Have to Teach Us About Learning and Literacy, and a pioneer in the field of Game Based Learning reviewed Milk Hunt: Kids Math Game. “Milk Hunt is a fun game with good game mechanics” said Prof Gee. “Kids solve the math problems in order to move forward so they can play more of the game. The game is good for practicing mathematical calculations–and indeed lots of practice is helpful”. Read the review here

A SURPRISING NEW STUDY ON HOW VIDEO GAMES IMPACT CHILDREN
Parents tend to approach video games like junk food: games are fine in moderation but ultimately they are an evil temptation that’s more bad than good. But according to an article published in Pediatrics: The Official Journal Of The American Academy of Pediatrics, we may be fundamentally mistaken in our thinking about how video games impact behavior. Read Full Article here

GAMES CAN ADVANCE EDUCATION: A CONVERSATION WITH JAMES PAUL GEE
Most people involved with games and learning are familiar with the work of James Paul Gee. A researcher in the field of theoretical linguistics, he argues for the consideration of multiple kinds of literacy. The notion of “New Literacies” expands the conception of literacy beyond books and reading to include visual symbols and other types of representation made possible through, among other things, current digital technologies.
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HOW STUDENTS LEARN FROM GAMES
Kurt Squire first recognized the learning potential of games in 1987 in his history class in high school. When his teacher asked the students if they knew the differences between English and Spanish colonization strategies in the Caribbean, he was the only one who knew the answer (the Spanish sailed galleons and held forts across the Caribbean for transporting gold, while the English sought to establish permanent settlements). But Squire hadn’t been reading ahead in the textbook: He had inadvertently learned the history of Caribbean colonization from spending countless hours playing a video game called Sid Meier’s Pirates! on his Commodore 64 computer.
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HOW TO CHOOSE A LEARNING GAME
Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing — and it’s growing and changing rapidly. Moving at the pace of the software industry, games are often updated and iterated so that new versions replace familiar ones before you’ve even had a chance to implement them in your classroom routine.
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