Gamification: the use of game design elements in non-game contexts.*Kids love games. The next natural step is to integrate the learning process into the action of the game. Gamification has tremendous potential in the education space. Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement.** The gamification of learning is the educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements that comprise games that make those games fun and motivate players to continue playing, and using those same elements in a non-game context to influence behaviour. In educational contexts, examples of desired student behaviour which gamification can potentially influence include attending class, focusing on meaningful learning tasks, and taking initiative. *** Gamification in education is not just the future but also the present. Lets apply this new educational tool together!
What do you think about gamification?
Do you think it’s positive for kids?
By Ángela R.
* Knewton ** Badgeville *** Wikipedia